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| import * as THREE from '../build/three.module.js'; import { TWEEN } from './jsm/libs/tween.module.min.js'; import { TrackballControls } from './jsm/controls/TrackballControls.js'; import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js'; var table = [...];
var camera, scene, renderer; var controls; var objects = []; var targets = { table: [], sphere: [], helix: [], grid: [] };
init(); animate();
function init() { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 3000; scene = new THREE.Scene();
for ( var i = 0; i < table.length; i += 5 ) {
var element = document.createElement( 'div' ); element.className = 'element'; element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';
var number = document.createElement( 'div' ); number.className = 'number'; number.textContent = ( i / 5 ) + 1; element.appendChild( number );
var symbol = document.createElement( 'div' ); symbol.className = 'symbol'; symbol.textContent = table[ i ]; element.appendChild( symbol );
var details = document.createElement( 'div' ); details.className = 'details'; details.innerHTML = table[ i + 1 ] + '<br>' + table[ i + 2 ]; element.appendChild( details );
var object = new CSS3DObject( element ); object.position.x = Math.random() * 4000 - 2000; object.position.y = Math.random() * 4000 - 2000; object.position.z = Math.random() * 4000 - 2000;
scene.add( object ); objects.push( object );
var object = new THREE.Object3D(); object.position.x = ( table[ i + 3 ] * 140 ) - 1330; object.position.y = - ( table[ i + 4 ] * 180 ) + 990;
targets.table.push( object );
}
var vector = new THREE.Vector3(); for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( - 1 + ( 2 * i ) / l ); var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
object.position.setFromSphericalCoords( 800, phi, theta ); vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector ); targets.sphere.push( object ); }
var vector = new THREE.Vector3();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var theta = i * 0.175 + Math.PI; var y = - ( i * 8 ) + 450;
var object = new THREE.Object3D();
object.position.setFromCylindricalCoords( 900, theta, y ); vector.x = object.position.x * 2; vector.y = object.position.y; vector.z = object.position.z * 2;
object.lookAt( vector ); targets.helix.push( object ); }
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
object.position.x = ( ( i % 5 ) * 400 ) - 800; object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 400 ) + 800; object.position.z = ( Math.floor( i / 25 ) ) * 1000 - 2000;
targets.grid.push( object );
}
renderer = new CSS3DRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.getElementById( 'container' ).appendChild( renderer.domElement );
controls = new TrackballControls( camera, renderer.domElement ); controls.minDistance = 500; controls.maxDistance = 6000; controls.addEventListener( 'change', render );
var button = document.getElementById( 'table' ); button.addEventListener( 'click', function () { transform( targets.table, 2000 ); }, false );
var button = document.getElementById( 'sphere' ); button.addEventListener( 'click', function () { transform( targets.sphere, 2000 ); }, false );
var button = document.getElementById( 'helix' ); button.addEventListener( 'click', function () { transform( targets.helix, 2000 ); }, false );
var button = document.getElementById( 'grid' ); button.addEventListener( 'click', function () { transform( targets.grid, 2000 ); }, false );
transform( targets.table, 2000 );
window.addEventListener( 'resize', onWindowResize, false );
}
function transform( targets, duration ) { TWEEN.removeAll(); for ( var i = 0; i < objects.length; i ++ ) { var object = objects[ i ]; var target = targets[ i ]; new TWEEN.Tween( object.position ) .to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); new TWEEN.Tween( object.rotation ) .to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); } new TWEEN.Tween( this ) .to( {}, duration * 2 ) .onUpdate( render ) .start(); }
function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); render(); }
function animate() { requestAnimationFrame( animate ); TWEEN.update(); controls.update(); }
function render() { renderer.render( scene, camera ); }
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